Robots that learn,
adapt, and act
in the real world.
ALT designs, simulates, and builds custom robotic systems — from concept and URDF modeling through NVIDIA Isaac Sim training, ROS2 integration, reinforcement learning policy development, and physical deployment. Full-stack robotics engineering for Physical AI applications.
Most robotics integrators work in software or hardware. ALT does both — simulating robot behavior in Isaac Sim, training policies with reinforcement learning, deploying on ROS2, and fabricating the physical hardware in-house. One team closes the entire loop from simulation to physical deployment.
The ALT robotics engineering stack.
ALT's robotics capability is built on the NVIDIA Isaac ecosystem and ROS2 — the open-standard platforms used by the world's leading robotics research groups and commercial deployments — augmented by ALT's own additive manufacturing and edge AI capabilities to close the sim-to-real gap.
ROS2 — Robot Operating System 2
The open-standard robotics middleware that ALT uses as the communication backbone for all robot systems. ROS2's DDS-based architecture provides real-time messaging, hardware abstraction, and a mature ecosystem of packages for navigation, manipulation, perception, and control.
- Nav2 — autonomous navigation and path planning for mobile robots
- MoveIt2 — motion planning for robotic arms and manipulators
- ros2_control — real-time hardware interface abstraction layer
- Isaac ROS — NVIDIA-accelerated ROS2 packages: Visual SLAM, nvBlox, AprilTag, FoundationPose
- Custom URDF and MJCF robot description files for any robot morphology
- Custom ROS2 message types and hardware drivers for novel sensor configurations
NVIDIA Isaac Sim — physics-accurate digital twins
Isaac Sim is ALT's primary simulation environment — built on NVIDIA Omniverse and OpenUSD, the same physics engine used in aerospace and automotive simulation. Robots trained in Isaac Sim experience gravity, sensor noise, surface friction, contact dynamics, and lighting conditions that transfer to real hardware with minimal sim-to-real gap.
- Photorealistic, physics-accurate simulation for sensor validation and policy training
- Realistic sensor models: camera, LiDAR, IMU, depth, tactile — matching real hardware
- Synthetic training data generation via Omniverse Replicator — domain randomization at scale
- Digital twin creation from CAD models or 3D scans of real environments
- Multi-robot fleet simulation for coordination policy development
- URDF/MJCF import — any robot morphology simulated directly from design files
Isaac Lab — GPU-parallelized reinforcement learning
Isaac Lab is the open-source reinforcement learning framework built on Isaac Sim — optimized for training robot policies at scale using thousands of parallel simulation instances on GPU. ALT uses Isaac Lab to train locomotion, manipulation, and navigation policies that transfer directly to physical robot hardware.
- GPU-parallelized RL — thousands of simulated robots training simultaneously
- Reinforcement learning: PPO, SAC, TD3, TRPO — reward shaping for physical constraints
- Imitation learning and demonstration-guided policy initialization
- Curriculum learning — progressively harder environments for robust policy training
- Sim-to-real transfer with domain randomization to bridge the reality gap
- Policy distillation — compressing complex policies for deployment on edge hardware
From Isaac Sim training
to real-world deployment.
The sim-to-real pipeline is where most robotics projects lose time and money. ALT's integrated workflow — from URDF design through Isaac Sim training, ROS2 integration, and physical hardware deployment — is designed to minimize the gap between simulated and real-world robot performance.
Robot modeling & URDF/MJCF
ALT's mechanical design team creates the robot structure in SolidWorks, exports to URDF or MJCF format, and imports into Isaac Sim — with accurate mass, inertia, joint limits, and collision geometry. For Physical AI robots, ALT designs the physical hardware and the simulation model together.
Environment design & domain randomization
We build the simulated environment in Isaac Sim — including terrain variation, lighting randomization, object placement randomization, and sensor noise injection. Domain randomization is the key technique that makes trained policies robust to real-world variation that the simulation never perfectly captures.
RL policy training in Isaac Lab
Thousands of parallel robot instances train simultaneously on GPU — each experiencing different randomized conditions. ALT designs reward functions that encode the physical constraints and performance objectives of your application: stability, efficiency, task completion, safety margins.
ROS2 deployment & hardware integration
Trained policies are exported and deployed via ROS2 on the target edge hardware — NVIDIA Jetson, custom FPGA, or embedded MCU. Isaac ROS packages provide the bridge between trained models and hardware drivers. ALT validates in simulation before touching real hardware, and iterates rapidly when gaps appear.
RL-trained robot policies
for real-world deployment.
Reinforcement learning produces robot behaviors that adapt to variation, handle novel situations, and improve over time — capabilities that scripted automation and classical control cannot match. ALT designs and trains RL policies for locomotion, manipulation, navigation, and perception tasks across multiple robot morphologies.
Locomotion policy training
Legged robots — quadrupeds, bipeds, hexapods — learn stable, energy-efficient gait patterns through RL in Isaac Lab. Policies trained across thousands of terrain variations (slopes, steps, uneven ground, gaps) produce robust locomotion that handles real-world terrain variation without explicit programming. Reward functions encode stability, efficiency, and target velocity tracking.
Dexterous manipulation
Robot hands and grippers learn object manipulation — pick-and-place, in-hand rotation, compliant grasping of deformable objects — through RL in Isaac Sim with physics-accurate contact dynamics. Force sensor feedback enables tactile-guided manipulation policies that adapt grip strength and approach angle to object properties in real time.
Autonomous navigation
Mobile robots learn obstacle avoidance, goal-directed navigation, and dynamic environment response through RL — going beyond Nav2's geometric planner to handle crowded, dynamic, and sensor-degraded environments. Policies trained across thousands of randomized environments in Isaac Sim deploy directly to real hardware via ROS2 Nav2 integration.
Multi-agent & swarm coordination
Multi-robot systems — drone swarms, warehouse robot fleets, collaborative manipulation — trained in Isaac Sim's multi-robot environment using multi-agent RL. Coordination policies emerge from individual reward signals without explicit programming of inter-robot protocols. Deployed via ROS2 multi-agent frameworks for real-world fleet operation.
Robot types ALT designs,
simulates, and builds.
ALT's robotics capability spans multiple robot morphologies — each requiring different control architectures, RL reward structures, and physical design approaches. The common thread is the Isaac Sim + ROS2 + edge AI stack that ALT applies across all of them.
Legged robots — quadrupeds & bipeds
Four-legged and two-legged robots that navigate terrain impossible for wheeled platforms. ALT trains locomotion policies in Isaac Lab across varied terrain — slopes, stairs, rubble, soft ground — producing gaits that adapt in real time to terrain variation through proprioceptive sensing.
Robotic arms & manipulators
6-DOF and higher serial manipulators for pick-and-place, assembly, inspection, and precision manufacturing. ALT integrates MoveIt2 for motion planning, custom end-of-arm tooling designed and printed in-house, and RL-trained grasping policies for deformable and irregular objects.
Autonomous drones & UAVs
Fixed-wing, quadrotor, and VTOL UAVs trained in Isaac Sim for autonomous flight, sensor fusion navigation, and mission execution without remote pilots. ALT designs and prints drone airframes in PAHT-CF and PPA-CF in-house and deploys flight autonomy stacks via ROS2 on edge hardware.
Mobile manipulators (AMR + arm)
Combined autonomous mobile robot platforms with integrated robotic arms — capable of navigating to a work location and performing manipulation tasks at the destination. ALT integrates Nav2 mobile navigation with MoveIt2 arm control in a unified ROS2 architecture with coordinated task planning.
Biomimetic & soft robots
Robots inspired by biological motion — fish, insects, snakes, and human musculature — using ALT's synthetic tissue materials and gradient-stiffness composites. Soft robot actuation policies trained in Isaac Sim's deformable body simulation, deployed via ROS2 on custom pneumatic and cable-driven hardware.
Advanced prosthetics & wearable robots
Intelligent prosthetic limbs and powered exoskeletons that use EMG sensing, edge AI, and RL-trained control policies to restore natural function. ALT designs the physical structure, trains the control policy in Isaac Sim using human motion data, and deploys on embedded hardware inside the prosthetic device.
Where ALT robotics systems are deployed.
ALT's robotics capability serves applications where fixed automation fails — where variability, unstructured environments, and real-world unpredictability require systems that perceive, reason, and adapt.
Why ALT for robotics systems.
Most robotics vendors do software integration or hardware fabrication. ALT does the full stack — from Isaac Sim training and ROS2 deployment through in-house design and fabrication of the physical robot hardware. No integration overhead between the software team and the hardware vendor.
Isaac Sim + ROS2 + in-house hardware — one team
ALT trains policies in Isaac Lab, deploys them via ROS2, and fabricates the physical robot hardware in-house. The same engineers who write the RL reward function design the robot's mechanical structure and the edge hardware it runs on. No handoffs between simulation, software, and hardware teams.
Additive manufacturing closes the hardware gap
Novel robot geometries — topology-optimized structures, embedded sensor channels, gradient-stiffness components, biomimetic forms — require additive manufacturing. ALT prints robot components in PAHT-CF, PPA-CF, PEEK, and proprietary novel materials in-house, enabling robot hardware that a conventional machining shop cannot produce.
Domain randomization for robust sim-to-real transfer
ALT's Isaac Sim environments include systematic domain randomization — lighting, texture, mass, friction, sensor noise, environmental variation — so trained policies are robust to the conditions the simulation never perfectly models. This is what makes the gap between Isaac Sim performance and real-world performance manageable rather than catastrophic.
Edge-native deployment — no cloud dependency
Every robot ALT builds runs its perception, planning, and control on embedded edge hardware — Jetson Orin, custom FPGA, or embedded MCU — without cloud connectivity. For field robots, medical devices, and defense applications, cloud dependency isn't an option. ALT designs for edge-first from the start.
Novel materials for novel robot morphologies
ALT's synthetic tissue composites, biomimetic ceramic structures, and gradient-stiffness materials enable robot designs that conventional engineering materials can't support. Soft robots, biomimetic actuators, and prosthetic interfaces all require materials that behave like biology — which ALT develops in-house and prints directly into robot structures.
Common questions.
What robotics teams, research institutions, and product developers ask most often about ALT's robotics systems capability.
Ready to build a robot
that actually works?
From Isaac Sim simulation and RL policy training through ROS2 deployment and physical hardware fabrication — tell ALT what your robot needs to do and we'll scope the full system.